Swept "collision testing" vs "intersection testing only" for an object rapidly falling towards the ground.
| Traditional intersection collision testing |
True Axis Physics SDK Swept collision testing. |
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When only testing for intersections between objects,
it is possible for the object to never register a collision with the ground
and hence fall through.
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When doing swept collisions, the collision is detected before it happens allowing the
objects response to be handled appropriately.
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