Product
The True Axis Physics SDK is a fast and solid real world physics simulation system designed for computer games and virtual interactive environments.
Easy to use
The source code to the True Axis Physics SDK Demos is provided as an easy way to get started and a demonstration of how to effectively use the SDK.

The SDK is written in C++

The True Axis Physics SDK seamlessly handles large numbers of dynamic objects interacting with complicated geometry. The system automatically adds and removes objects from the simulation as they become active and inactive making optimal use of processor power and memory. Very little work is needed do be done by the programmer using the system.
Collision
The True Axis Physics SDK provides fast line intersection testing functionality for all objects added to the world.

The True Axis Physics SDK supports polygon, sphere, cylinder, capped cylinder and line collision types.

Collision has also been carefully optimised so that fast moving objects will slide smoothly across surfaces with out getting caught on polygon edges or corners.
Swept Collision Testing
The True Axis Physics SDK uses swept collision testing giving it an edge over other physics products when simulating fast moving action. This is especially useful for games involving fast moving objects like cars colliding with narrow objects like lamp posts. It is also ideal for explosions that send objects and shrapnel moving at high velocity. The system will also cope with fast moving missiles and rockets. More details about swept collision testing here.
Contact Force Computation
The True Axis Physics SDK uses a fast matrix based solver to give a realistic approximation of real world physics. This solver is able to achieve a mostly realistic response in all situations.

However, accurate solvers quickly become very slow as the number of collisions gets high and can become unstable in some circumstances. In this case True Axis Physics SDK sacrifices realism, switching to an extremely fast, solid and stable solver. Not always accurately realistic but generally good enough to fool the casual observer.
Joints
The True Axis Physics SDK provides a flexible and fast system for simulating joints between objects. This system easily copes with ragdoll simulation.
Vehicles
An easy to use vehicle simulation library is provided with demo code.
Licensing
Non-Commercial Licensing The True Axis Physics SDK is available free for non-commercial use here.

Budget Licensing A $100 USD budget/indie/shareware/hobbyist developer license is available here.

The following conditions apply:
  • team size must be less then or equal to 5; and
  • project income/budget must be less then $150,000 USD.


  • Full Commercial Licensing Standard pricing:
  • Obfuscated Source Multi-platform License: $5,000 AUD
  • Full Source Multi-platform license: $10,000 AUD

  • Note that full commercial Licenses prices are quoted in Australian dollars.

    Support is provided with full commercial licenses. Please email info@trueaxis.com to ask for details or to ask about site licenses or other licensing optoins.

    © Copyright 2004 - 2006 TRUE AXIS PTY LTD, Australia. All rights reserved.