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luke Site Admin
Joined: 15 Oct 2004 Posts: 621
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Posted: Mon Nov 20, 2006 12:18 pm Post subject: True Axis Physics SDK 1.2.0.3 Released |
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True Axis Physics SDK Non-Commercial License Version 1.2.0.3
True Axis Physics SDK Demos 1.2.0.3
True Axis Physics SDK Demos Source 1.2.0.3
http://trueaxis.com/downloads.html
Overview:
This new release fixes a number of bugs.
Details:
- Fixed a bug that could lead to incorrect intersecting collisions when the origin of a convex object is not self containted with in the convex object.
- Added TA_MAX_NUM_EDGE_COLLISIONS, TA_MAX_NUM_POINT_COLLISIONS added to config.h.
- Fixed a bug where restitution was being calculated incorrectly. This occured for static objects when the static object was added after the dynamic object.
- Fixed a bug where SetVelocitiesToMoveToFrame could potentially set the angular velocity so that the object would rotate around the longest way, rather then the shortest.
- Fixed a bug in sphere vs polygon edge where the intersecting distance was incorrectly calcuated. This would cause an overly large pushout force. This was also fixed for capsule ends. |
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mebel
Joined: 12 Jul 2006 Posts: 9
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Posted: Fri Feb 16, 2007 9:03 am Post subject: Version conflict ? |
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i have updated from the version 1.1.1.0 or 1.2.0.0 (i am not sure) to version 1.2.0.3. Than all dynamic objects didn't move. How i need to change my code to make this workable.
regards
matthias |
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luke Site Admin
Joined: 15 Oct 2004 Posts: 621
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Posted: Sat Feb 17, 2007 1:42 am Post subject: |
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You might want to try increasing the maximum number of moving objects with TA::Physics::SetMaxNumMovingObjects.
Also, does TA::Physics::SetMovementPropagationEnabled(false) help? |
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