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True Axis Physics SDK 1.2.0.3 Released

 
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luke
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Joined: 15 Oct 2004
Posts: 621

PostPosted: Mon Nov 20, 2006 12:18 pm    Post subject: True Axis Physics SDK 1.2.0.3 Released Reply with quote

True Axis Physics SDK Non-Commercial License Version 1.2.0.3
True Axis Physics SDK Demos 1.2.0.3
True Axis Physics SDK Demos Source 1.2.0.3
http://trueaxis.com/downloads.html



Overview:

This new release fixes a number of bugs.



Details:

- Fixed a bug that could lead to incorrect intersecting collisions when the origin of a convex object is not self containted with in the convex object.
- Added TA_MAX_NUM_EDGE_COLLISIONS, TA_MAX_NUM_POINT_COLLISIONS added to config.h.
- Fixed a bug where restitution was being calculated incorrectly. This occured for static objects when the static object was added after the dynamic object.
- Fixed a bug where SetVelocitiesToMoveToFrame could potentially set the angular velocity so that the object would rotate around the longest way, rather then the shortest.
- Fixed a bug in sphere vs polygon edge where the intersecting distance was incorrectly calcuated. This would cause an overly large pushout force. This was also fixed for capsule ends.
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mebel



Joined: 12 Jul 2006
Posts: 9

PostPosted: Fri Feb 16, 2007 9:03 am    Post subject: Version conflict ? Reply with quote

i have updated from the version 1.1.1.0 or 1.2.0.0 (i am not sure) to version 1.2.0.3. Than all dynamic objects didn't move. How i need to change my code to make this workable.

regards
matthias
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luke
Site Admin


Joined: 15 Oct 2004
Posts: 621

PostPosted: Sat Feb 17, 2007 1:42 am    Post subject: Reply with quote

You might want to try increasing the maximum number of moving objects with TA::Physics::SetMaxNumMovingObjects.

Also, does TA::Physics::SetMovementPropagationEnabled(false) help?
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